Lego The Lord of the Rings: A Game of Lego blocks
Well to start with, this blog post started out as a result of a totally unproductive and boring Monday after noon. I was not in a mood to work or do anything at all when I realized that I hadn't played...
View ArticleUDK Hotkeys
I've been reading about UDK in general and I happened to come across some really useful hotkeys in UDK. So I thought I'll just share it, so that it may help people who are new to UDK or those do not...
View ArticleExperiments with Textures - Part I
[center][Note: This is an archived post from my blog: http://unrealpossibilities.blogspot.in/ written at an earlier stage of my project on the recreation of Helm's Deep in UDK] As mentioned in my...
View ArticleExperiments with Textures - Part II
[center][Note: This is an archived post from my blog: Unrealpossibilities.blogspot.in written at an earlier stage of my project on the recreation of Helm's Deep in UDK] Well this is a continuation of...
View ArticleNew Wall Material for Helm's Deep
[Note: This is an archived post from my blog: Unrealpossibilities.blogspot.in written at an earlier stage of my project on the recreation of Helm's Deep in UDK] Alright, welcome back to the blog. I've...
View ArticleLow Poly Landscape
[Note: This is an archived post from my blog: Unrealpossibilities.blogspot.in written at an earlier stage of my project on the recreation of Helm's Deep in UDK] Recently I've developed a liking to...
View ArticleHow to export models from Blender to Skyrim
[Note: This is a post from my blog: Unrealpossibilities.blogspot.in] About a few days back, I decided to try out Skyrim's Creation Kit during my free time. I had bought Skyrim during last year's Steam...
View ArticleUDK Landscape Tutorial Collection
For the past few days, I've been working on the landscape for Helm's Deep. I just came across a few bugs in landscape in relation to the foliage editor and I started hitting up the forums for some...
View ArticleThoughts on Game Design: Flanking Mechanics in Games
[Here I discuss my thoughts on how to introduce A.I. flanking behaviors in games, while catering to new player audiences. Specific game mechanics are not discussed here, but rather an abstract view on...
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